Pocket Wars was my first commercial game, developed with Flixel and released exclusively on the Blackberry Playbook. It was produced in one month, start to finish, in the spirit of the LD "October Challenge", though I did it in April, 2011.
My choice of platform may not have been the strongest, but this is the game that got me the job on KAG. It also netted me a playbook and probably around $500 in total revenue to date... Not exactly sustainable living.
There's more info on the games page if you're curious.